Young adults are especially interested in wearable mobile technologies that they can use for banking and making payments.
September 5, 2014
Consumers are expressing growing interest in a wide variety of mobile payments as they begin to use mobile banking, and as more retailers provide mobile apps for payments. Indeed, this year 43 percent have tried mobile payments, compared with 31 percent in 2013.
Moreover, 38 percent of U.S. adults — especially young adults (62 percent) — are interested in wearable technology with a mobile interface that enables activities such as making payments or mobile banking.
When asked to rate the importance of 11 features that might be featured on a wearable mobile device, 50 percent of those interested in the technology said it is important to include both mobile banking and mobile payments capability.
These findings come from an Insight Report, "Mobile Payments: Only If Relevant and Useful," based on data from the CustomerMonitor Survey series by Mercator Advisory Group.
This study examines:
"Now that most U.S. consumers own a smartphone and mobile ownership keeps rising, more consumers have tried mobile payments at online retailers and even in stores at checkout, thanks mostly to retailers' mobile payment apps like Starbucks and others," said Karen Augustine, author of the report and manager of Primary Data Services at Mercator Advisory Group.
"Timely and useful e-coupons, discounts, and loyalty rewards and even e-receipt management stimulates mobile payment use. Consumer enthusiasm for new wearable technology demonstrates that consumers want to use mobile payments but only if it's easy to use and embedded with other relevant functionality."
Highlights of the report include:
One of 30 exhibits in the 65-page report:
The report is based on responses from an online panel of 3,002 U.S. adult consumers surveyed in June.